So far, this game seems really exciting! I adore the Inn concept and a more cozy gameplay.
I really want this game to suceed! Please do not get discouraged by my comment, I just want to inform you how certain parts felt to me so you can make this game even better!
The good:
Using Lucy as a limited resource in combat is a really interesting mechanic. It actually makes you think how you utilize her abilities and when it is better to tough it out yourself.
The Characters having a relatively slow-burn romance but jumping quite quickly to the naughty stage is fun and, at least in this version, does not feel absurd.
Again, the game-concept is great and what is there now feels like a really solid foundation.
I really like the artstyle. The concept of color-draining corruption is really cool and allows for very cool use of color with the magical effects.
The state of fracturing affecting the naughty-CG is also really cool!
The meh:
The filter choice is very strange. I tried playing a bit with it on and off and I have no idea why you would ever turn it on. It makes the pretty art look significantly worse in my eyes.
I assumed that Lucy constantly having her door unlocked was a bug. I think it needs to be clearer that an unseen event is possible to trigger. Right now it always says "Event" which makes it really hard to tell when something is actually happening.
Trust reducing after a naughty night event is an incredibly strange choice. Both parties are into it after all. Sure, the first few barge-ins should definetly reduce trust, but after the point where it essentially becomes foreplay, it should stop.
Speaking of naughty events, where on earth is her arm in the hand-job scene? Also, not being able to click through th dialouge at your own pace is not great.
A small Nitpick, you should show the Cap for desire from the start. Until I hit the Cap, I had no reference point for how much Desire was good. it could have gone up to 1000 for all I knew.
You desperately need a combat tutorial. I managed to get through it relatively easily but a person who has never played dice-based RPGs would have no clue how to do anything. Also, please let me unselect dice after using them.
A lot of information is frontloaded in general and I am sure you are working on that. it is the combat that i believe will cause the most frustration though.
The differentiation between "Statement" and option is not clear enough. In the first occurence of the "I wonder if anyone on the road is looking for an inn tonight", I thought both that statement and the "No guests today, maybe tomorrow" below it were options since they look identical. Maybe a larger Box, slightly offset to the top for the "Statement" to diffrentiate it?
You need to implement a save system. I wanted to try to replicate multiple bugs but just could not.
The very unclear:
So many things are missing explanations. I am just going to collect them here.
Do the choices in the prolouge affect anything? Can you save?
What are the green dice?
What does upgrading a weapon/armor do?
How do sell Kegs of Alcohol?
What is the point of knocking on Lucys door?
What is energy?
The possible bugs?
"Have Lucy Shield you" does not have a description, neither does "brew potions with Lucy"
After Exhausting Lucys first night event (The paralysis thing) she does not put a lock on the door like she says. That only triggered the night after I got her alchemy station.
When you have exhausted Lucys Dialogue (The "I'll just put a lock on for your own safety" conversation) and rain occurs, the rain event plays before the night event.
I gave Lucy foreign clothes and she thanked me for flowers
Possible bug, Nightstalker tea massively increases Lucys fracture (By 70 I believe).
A huge recommendation: Get a proper place to put feedback and bug reports. Be it a forum, an online form or whatever. You could also copy the Vagrus: The Riven Realms Devs and implement it into the game, letting people actually send you their save-data.
Lastly, I just want to say thank you for reading this comment. I want to reiterate that I really enjoyed this so far and am really excited to see how far you folks will go! I hope my comment was not too discouraging!