Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The best thing I can say about the game is how unique the environment looks and how the monster is superbly made, but the rest - I'm very disappointed. 

I've read the page's content and the development log. As a game developer, I understand the hardships of making a decent game and I can relate to making a first big project and just because of that, it's not very bad. Although, it has massive issues.

To start with, the main interaction in the game is needlessly complicated. Sometimes, a simple "click to object" or "press a certain button" is enough to have a great experience with the game. This entire click to grab and then press E to obtain was awful, it truly made the game unplayable and at times broke the immersion. Especially, during the altar sequence, where you have to put the candles, the matches and the plate with meat on it. While playing and then encountering the monster (which is very fast) I could imagine this game being simple and more effective, but like I said, it left me a bit frustrated. Another little thing to mention is the sound design - it's good, but the ambience loop was very noticeable.

Overall, not bad for the first big project, but I do encourage you to try and make the next project a bit more simple.
Best of luck.

(+1)

Thanks for the feedback, it was nice and constructive!

The thing about which you are right is 100% that next project should be more simple :P

At the end I have started to realize that while making big projects you don't really get enough time to practice coding and other important stuff, so my skills didn't really grow up. 

But hey, that's so nice of you that you played the game and read the development log and after that even left a feedback, thank you!!