The best thing I can say about the game is how unique the environment looks and how the monster is superbly made, but the rest - I'm very disappointed.
I've read the page's content and the development log. As a game developer, I understand the hardships of making a decent game and I can relate to making a first big project and just because of that, it's not very bad. Although, it has massive issues.
To start with, the main interaction in the game is needlessly complicated. Sometimes, a simple "click to object" or "press a certain button" is enough to have a great experience with the game. This entire click to grab and then press E to obtain was awful, it truly made the game unplayable and at times broke the immersion. Especially, during the altar sequence, where you have to put the candles, the matches and the plate with meat on it. While playing and then encountering the monster (which is very fast) I could imagine this game being simple and more effective, but like I said, it left me a bit frustrated. Another little thing to mention is the sound design - it's good, but the ambience loop was very noticeable.
Overall, not bad for the first big project, but I do encourage you to try and make the next project a bit more simple.
Best of luck.