Thanks for the kind words!
I was worried making a sequel would be seen as too much of the same, but I tried to upgrade and introduce new features to every aspect.
Despite speeding up the graphics code it's still "fillrate" limited: the more pixels I have to update per frame, the slower it takes to draw. I didn't notice the minimap updating a frame earlier than the view, I guess I got used to it :) I'll keep it in mind for future.
Thank you for your contributions to the Spectrum RPG scene too!