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Thanks for the kind words!

I was worried making a sequel would be seen as too much of the same, but I tried to upgrade and introduce new features to every aspect.

Despite speeding up the graphics code it's still "fillrate" limited: the more pixels I have to update per frame, the slower it takes to draw. I didn't notice the minimap updating a frame earlier than the view, I guess I got used to it :) I'll keep it in mind for future.

Thank you for your contributions to the Spectrum RPG scene too!