Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Red Zebra

28
Posts
147
Followers
A member registered Jan 01, 2023 · View creator page →

Creator of

Recent community posts

POKE is much faster :)

The pouch of monkshood keeps the werewulf from going wild and attacking the party (the shepherd said it keeps them at bay).

The stone is in the NW corner of the forest inside the old hut, it glows in the dark near ghosts and reveals them. It's not necessary to get but may have helped navigate the haunted moors. A villager should drop a hint about it.

The temptation to use power is great :D

All is not lost though: before talking to Ilmari to begin the finale all the ambushes in the game will reset every night. Since the max level is 8 it’ll be possible to grind Raedwulf up to a level playing field. The mine is probably the best place to grind up levels this way. Good luck!

Hi! Without giving too much away:

1) The beast needs to be chased down in a single night. It can't run away the 5th time you fight it in one night.

2) The lamp is in the mine, you have to find your way through the dark to get it.

3) All the items you can get are optional side objectives which may help you. There are 4 main objectives before the finale (which will be near the start). Each person you meet who will join the party has one, and there another given by a shepherd where you must return stolen goods to their graves.

Hope that helps!

Thanks! :D

Thanks for the kind words!

I was worried making a sequel would be seen as too much of the same, but I tried to upgrade and introduce new features to every aspect.

Despite speeding up the graphics code it's still "fillrate" limited: the more pixels I have to update per frame, the slower it takes to draw. I didn't notice the minimap updating a frame earlier than the view, I guess I got used to it :) I'll keep it in mind for future.

Thank you for your contributions to the Spectrum RPG scene too!

Thanks! I put a lot of work into them :)
I'd like to do a physical release, but I have no plans at the moment.

Thanks!
It's the best I could get the beeper to do, but it could probably be improved upon.

Thanks so much!

Thanks!

Thanks! I'm a fan of the genre myself ;)

Hi and thanks :)
I'm not on Reddit so I can't answer directly. Back when I first released it I did a little technical write up on the Spectrum Computing forums which I think will answer them. It can be found here: https://spectrumcomputing.co.uk/forums/viewtopic.php?t=10335

Thanks! I'll try to watch if I can :)

Thanks!

I have planned out a potential sequel, but I haven't started any real development. I'm not sure when (or if) I'll get around to it.

Hi,

That is unexpected behaviour. The ROM routine to load to a memory address should wait for tape input.

The only real hardware I had to test on was a 48k speccy, which was able to load and save fine. The code and save file data are the same in 128k mode and it worked via the Fuse emulator's tape emulation on all the 128k ROM versions. I think I recall other real hardware 128k user's being able to load from tape, so I'm fairly confident it should be working.

Could you try loading the game in 48k mode and see if you can load the save file data? Are you able to save and load other data with your tape drive (like a simple BASIC program)?

Sorry for the difficulties.

Thank you :)

Fixed and updated!
If you haven't already finished and your emulator allows it, you can POKE 45651,210 for a quick fix.
Existing tape save-games will load on the updated version.

Oh no!
I wonder how I missed that in play testing. I probably never saved up so many pennies. I'll have to patch that sometime.

Thanks for the bug report, and for playing!

Hi! Thanks for playing :)

48K Spectrum cursor keys (5/6/7/8/0) are one of the alternate direction control key sets, which just so happens to map exactly to the Cursor Joystick standard :)
You may just have to set a Next joystick port to be Cursor.
However, combat and menus are still completely keyboard driven. 

If you don't like W/A/S/D/E, you can also use the "arrow" cursor keys and spacebar on 48K+/128K machines and the Next.

Now return to Forester (the man you first met in the forest).
Are you playing the 48K version? There is way less text overall in that version, which does make it a lot more difficult to follow what's going on. With the 128K version your next objective is shown on the map view too.

Thanks a lot!
There's a third door in that dungeon which does open...

(1 edit)

Hi!
If you've just got started and encounter the witch in the north of the forest, and not at her house, then she is strategically blocking you from accessing the whole of the forest. You're not supposed to get around her. Your current objective lies to the east of there. Press M to check the map and see where you haven't been yet.
Hope that helps!

Wow, thanks! Always 2023 though :)

That's so cool! I don't have a +2 to test it on myself (I relied on emulators to test all the various machine revisions).

Thanks a lot!

Thanks!

Thanks!

Thank you!

Thanks for playing!