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well, i just finished the story and i can only repeat what i siad ain my earlier comments: i love the story, your writing style, basicly everything.

of course i wish taht the epilogue would be longer, but that can be said about every chapter and the story overall. 


i want to talk about save files. i know that there arent one, because of the software (?) you used. and i dont think its bad with a linear game like this one (not saying its bad because of this). i personally like saves, no matter how long or linear a game is, nut this is because i treat IF the same a i would books: once i ead them, i usually dont read them again for some time. in addition, once i reread a IF, i usually stick to my canon/favourite route (i sometimes choose different dialogue, but big main choices/RO stay the same). if i try something different, it feels to me like ripping pages out of a book. with saves i could have e.g. made a ave before the big decision (stay vs leave), choose the leave option first and then reload back to my canon path.


to be clear, i completlely understand if you want to use the same software (?) you used and most importantly, not having saves isnt a dealbreaker for me. just wanted  to share my thoughts and reasoning for that, since i have the feeling that my opinion on saves (both for IFs and games) isnt quite popular.



anyways, im really excited for your new IF (btw, ive read that you had posted a sneakpeak/hint about what your new If will be; could u mabe post a link to this specific post?) and... well the author-equivalent of "break a leg". ;)

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Thank you! I’m learning Sugarcube for the new IF. Not only does it allow saves, but I can include a codex and character stats and more fun stuff. The new story is a LOT longer and more involved than Viatica, so it was necessary.

I didn’t post a sneak peak but I created a Pinterest with my ideas and someone found it, lol. 😅 I don’t mind if you go looking but I’m not going to post anything till after the new year.