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(1 edit)

New update looks really good! Feels like this can turn into something great. Are there plans to add cylinders which can be tapered into cones? Also, in your cornell box screenshot it seems as if you can set roughness and ior on materials, but I haven't found that setting (similarly, metalness).

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Thanks for the kind words! It’s still pretty early, but I’m working on making everything more solid as I progress toward 1.0. You can already modify a cylinder by setting the cube’s bevel factor to 100% and adjusting the cone percentage. Material attributes like metalness, roughness and IOR can be controlled on the layer level, and you’ll see the results in the render preview.

OMG, I can't believe I glossed over the cone slider (guess I didn't expect it there, or I was looking too hard for "taper"). Similarly, also did not realize that the inspector changed contents when I selected a layer, which is great! Now, just to double check, I see that the blending of strokes can be set to chamfer, but can the round of a stroke also be set to chamfer somehow (although I'm getting a feeling of deja vu from a previous comment writing this)...

Thanks for your comment! You're correct that it's currently not possible to bevel all edges directly, for example, on a cube. However, you might achieve a similar effect by using a negative shape with a chamfer blend. Let me know if that works for your use case!