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An interesting entry, with strong Portal 2 vibes!

Sadly I did not finish it.

I found the controls to be very slippery, both moving on the ground (probably because you can move very fast, but the animation doesn't match) and while jumping. I kept overshooting platforms, or not jumping far enough. I wrote a note that shadows projected on the ground would help evaluate where I would land, and shadows did appear after the tutorial (why not before?), but jumping was still very difficult.

It took me forever to escape the blue-paint room with dashing. Same for the very next room. And sadly I gave up in the wall jumping tutorial room. It was very hard to wall jump and keep the camera from going weird places.

Combat was also a bit difficult. I liked the idea that you can only stun and push enemies around and you have to create pools of the appropriate color to defeat them. It was an interesting setup. But I kept taking damage while I tried to push enemies around.

Thankfully I could absorb green paint to heal. It was an interesting feature but I didn't understand what absorbing blue paint did? I'm a bit sad I never reached the red paint, but I struggled to reach the wall jumping room and it seemed to me the platforming difficulty was ramping up from there, so I gave up.

Something I really liked was the doors opening to an outdoor city after the tutorial. It was a nice moment!

With tighter controls, I could see this game becoming a very interesting puzzle-platformer! ;)

Thanks for the detailed feedback!

I'll tighten up the controls a bit in the future if I made another platformer or continue this one.

It's a bit concerning that the animation didn't match the running. From my end it did. Was the game running at 60 fps? I've had other games where the framerate messed up the animations.