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A jam submission

Colour WearyView game page

Made for MVM26
Submitted by LowQualityRobin
Rated by 2 people so far
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Colour Weary's itch.io page

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Engine
Godot

Team/Developer
LowQualityRobin, duncancookmusic

External assets
Source code for the texture painting: https://github.com/thefryscorer/GodotPaintDemo/tree/master

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Comments

Submitted (2 edits) (+1)

I like the color abilities + painting floor to absorb(wall jump was hard to use got stuck in wall jump room for 15 mins) and the axe spinning enemy was fun
P being pause vs escape is an option I found it after i forgot what button absorb was and was clicking all of my keyboard to find it again lol
the health upgrade in the wall jump room was very difficult to get I had to not wall jump and use 2 slides instead
the red ability was very cool wish it could be used mid air to catch/stop momentum. and had more than one room to explore it but from what it says mid game you may have scrapped an more open city concept and went for portal puzzle rooms instead. I liked the absorb mechanic because if there was a boss choosing between healing and doing more damage with your color meter is a good concept.
Had fun playing! (minus wall jump room lol i got a bit mad)
Edit: Watched my friend play and F stops momentum midair I played the game on hard mode lol

Submitted(+1)

i’m freind :)

Submitted(+1)

Edit 2: Didn't find the air dash either super hard mode i guess (my friend found it as well lol)

Submitted(+1)

(i’m freind :) ) ((i like the use of the actual primary colors, it bothers me when people think yellow is an additive primary color :) ))