The input detection seems broken for the attack animation: cursor keys move immediately, but there's a long pause when hitting space or clicking mouse, so that you can't actually attack enemies, you have to walk away from them and then hit attack when you're distant. If that's deliberate it makes the game very difficult, and I'd recommend putting a 'build up' animation to at least show you've recognised the input even if the character isn't going to attack for another 1 second or so. Liked the graphics and SFX a lot.