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Thank you for taking the time to provide such detailed feedback—it’s greatly appreciated! 

I’ve addressed the two smaller issues you mentioned. The delay in moving to the next level has been removed, and the screen no longer scrolls when using the arrow keys. These were issues I noticed during the jam but didn’t have time to fix. Your feedback gave me the motivation to revisit these problems and finally resolve them, even after the jam ended—so thank you for that! 

As for the inspiration, the game was influenced in part by Fireboy and Watergirl, but the bulk of the idea actually came from a game I saw featured in this Reddit post. Because of this, the game lacks any form of originality, and I completely understand the importance of originality—especially with the rise of AI tools in game development. 

When I entered this jam, I had only three days left to put something together. Given the tight timeframe, I chose to build on a familiar concept to ensure I could finish the game on time. Crafting and implementing unique mechanics would have required more time and iteration than the deadline allowed. While it was a compromise, it helped me focus on actually completing the project within the constraints. 

That said, I won’t be continuing development on this game, as it was always intended as a one-off project for the game jam. However, I’m glad to have made these small improvements based on your feedback—it’s been a rewarding experience to revisit and polish it just a little more. 

Once again, thank you for sharing your thoughts, your feedback gave me a better understanding of the impact of the issues you pointed out on the overall experience.