Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Heyo! The new update is pretty awesome! I like the new strategies introduced, such as how cards like Gold mine encourage the usage of more resource cards, and Wrench encouraging more action cards. And while the new creature is definitely a downgrade from the original, it's new mechanics are pretty fun too, plus the original was definitely overpowered.

My only complaint would be the nerf to the Prospect card. Using it was one of the most fun parts of early game, but now it's rendered entirely useless. I'm honestly curious as to why it's price was raised, since cards like Aquifer and Corkscrew now directly outclass it, giving a +2 or a +1 to all resources for the exact same cost.

I think that the entire point was to encourage buying cards from shops rather than sticking to your original deck? On top of that, playing Prospect used to be just strictly better than playing a small ore/score so I think it also encouraged more choice gameplay-wise

Not always. Once you start racking up higher value cards, it becomes a choice between, for example, 5 ore now or +1 ore for the rest of the game. It naturally becomes less useful towards late game anyway.