Not always. Once you start racking up higher value cards, it becomes a choice between, for example, 5 ore now or +1 ore for the rest of the game. It naturally becomes less useful towards late game anyway.
That1Commentator
Recent community posts
Heyo! The new update is pretty awesome! I like the new strategies introduced, such as how cards like Gold mine encourage the usage of more resource cards, and Wrench encouraging more action cards. And while the new creature is definitely a downgrade from the original, it's new mechanics are pretty fun too, plus the original was definitely overpowered.
My only complaint would be the nerf to the Prospect card. Using it was one of the most fun parts of early game, but now it's rendered entirely useless. I'm honestly curious as to why it's price was raised, since cards like Aquifer and Corkscrew now directly outclass it, giving a +2 or a +1 to all resources for the exact same cost.
I seem to have found the most bizarre bug. Whenever I try and Interact with the statues, talk to Miku or neru, or interact with the ribbon, the game freezes. Entering the Teto Shop Freezes the game too. Pretty much the only thing that doesn't freeze the game is the tutorial sign.
EDIT: Resetting the Game Save in the Menu fixed it. Which is kind of bizarre since I didn't have a save...
Alright, a few quick tips for anyone still looking to solve it (with minimal spoilers)
So the core of the game comes down to the four time machines and how they work. Each one has it's unique effects and conditions needed to resolve the paradox:
First, you have the twin microchip gates. These guys are pretty simple, just launching out a white ball, and "receiving" it in the future 7 ticks later. Worth noting that unlike the other time machines, this one can be used as many times as you want.
Next, you have the pressure tube. While at first this one may seem similar to the gates, it's different in two ways: It can only be used once, but the red ball can be received at any point in the future.
Third, you have the Delorean. This one's unique in that you can send the Delorean both forwards and backwards in time. But although the game lets you drag multiple instances of it onto the timeline, know that in practice you can only resolve it's paradox once.
Finally, you have the Time gears. These are the simplest time machine of the four, lighting a fire when activated. To resolve it's paradox, find a way to light the bottom right rope.
All in all, this game is a pretty neat puzzle. Would be interesting to see it's concepts expanded and fleshed out a little more.
One thing that would be cool would be if you could never tell when the imposters were all gone. This would fix a big problem in the game, the "ITS THEM! IF ITS NOT THEM, VOTE ME OUT!!!!!11!" problem. Being able to do that limits the imposter significantly. It would also encourage the completion of tasks, since that would be the only way to truly "Win"