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(2 edits)

Thanks for the clip, that door ran CLOT DOOR A instead of C.  I've fixed it now and re-uploaded.  Good catch.

Nice to hear : ) It's indeed fixed. I'm still curious about the invisibility and music shift though...  Are these side-effects of  entering the area too early before some other prerequisite, or is that all as-intended, with the only actual issue being the door leading you to the wrong place?

It was preparing a cutscene of sorts, but using the incorrect setup, so it never went anywhere.