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(+1)

Piranesian slum is a FIST op with punchy design and a strong 'zone' vibes.

Style: 

  • The flow-chart map gives the adventure a strong visual structure and grounds it's twisting layout for the referee
  • The palette and clear layout fits the F.I.S.T. aesthetic but adds a dash of colour and its own spin, it feels fresh
  • The art / diagrams are rad and feel purposeful

Content:

  • Each location is packed with description to support referees
  • The clear setting, (body-horror themed) altered locations, suggested music and written-flavour create a cohesive unwelcoming and eerie location
  • The hook of being the support team while things go wrong for the A team is neat, and builds on the dangerous zone that you reluctantly have to enter
  • There are some bigger swings - use of non-D6, interesting enemy traits and weapon effects

What might I change? 

  • An editing and proof-read pass could have tightened up the content
  • I wonder if a 'what is happening' section for the referee would give a helpful overview of the scenario before diving into the detail (I was still a little unclear about what the entity was after reading)
(+1)

Thanks for the review!
I will definitely check the typos, I'm bummed it detracts from the experience.
The ''what's happening section'' will definitely be added in the next iteration.

I’d view it as making it even better rather than currently detracting! I was never in doubt about what was meant and you’ve succeeded in making a cool mission with a great vibe :)