Piranesian slum is a FIST op with punchy design and a strong 'zone' vibes.
Style:
- The flow-chart map gives the adventure a strong visual structure and grounds it's twisting layout for the referee
- The palette and clear layout fits the F.I.S.T. aesthetic but adds a dash of colour and its own spin, it feels fresh
- The art / diagrams are rad and feel purposeful
Content:
- Each location is packed with description to support referees
- The clear setting, (body-horror themed) altered locations, suggested music and written-flavour create a cohesive unwelcoming and eerie location
- The hook of being the support team while things go wrong for the A team is neat, and builds on the dangerous zone that you reluctantly have to enter
- There are some bigger swings - use of non-D6, interesting enemy traits and weapon effects
What might I change?
- An editing and proof-read pass could have tightened up the content
- I wonder if a 'what is happening' section for the referee would give a helpful overview of the scenario before diving into the detail (I was still a little unclear about what the entity was after reading)
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