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I completed a full circle of the map, it seems that's about it for this prototype?

I encountered an issue at the start of the game: the camera was looking at my character from below and it would spin on its own uncontrollably. At some point, moving the mouse fixed it and I could play normally. 

The initial jumps are probably the hardest part of the game because they feel very tight and if you fall you have to walk all the way back to the initial platform.

The ledge-creation ability is really the stand-out of this entry. It's quite unique and has potential, as demonstrated with the way it allows for wall jumping. It can feel  a bit buggy as it creates platforms on the ground if you're not jumping, and there's nothing telling you they only disappear once you jump off them. But once I figured out those quirks, navigation became a nice little puzzle.

There's not much to it visually but the music is relaxing and as the appropriate "chill puzzle game" vibes. The sound effects were really quiet tough, I had to go to the settings and crank up the master volume while reducing the music volume to be able to hear them.

Anyway, lot of potential there!

Yep, you made it to the end!  I'm kicking myself that I didn't but put some text as you ascend saying so.  I definitely need to tune the start, I wanted to set the expectation early about the platforming but  it was definitely too much.

Indeed there are some bugs with platforms in dumb places, I made tools to help place them and it needs bit more work.  I have a bunch more ideas on how to use the platforms so hopefully this turns into some realized potential in the near-ish future.  I'll have to look at the audio again, I wonder if I did something weird, there sfx are definitely a little quieter.

I haven't encountered the camera spinning, I'm assuming you were on controller?

Yes, I double-clicked the executable and immediately grabbed my gamepad as it started, so I didn't touch the mouse until I tried to fix the camera spinning.