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(1 edit) (+1)

Hi!

Thank you for testing my game and giving really usefull feedback

-the idea of a crosshair, didnt even notice how usefull it could be for aligment and, yeah after watching the video the game does a poor job of explaning objectives and how each item could be used (pl: axe and machete for trees), i should give more feedback, wenn the wrong tool is used

-the thirst meter really ticks a bit fast, should slow it down more, and maybe give icons next to the bars for easier UI managment

-the items at the start are only for testing purpose, it's my fault for forgeting to removed them, but in the finished game the player start with nothing

(+1)

Awesome, glad that it was of use. And again, sorry for taking so long to return the favour.. work just got a bit "wild" 

And yes, I would definately create a new build without all of the things in the beginning, that was more confusing than it was helpful. I was was you, I would create a "dev mode" .. We usually do that, so that we can add all of the things needed to test things fast. However, sometimes I find it that testing in devmode makes you blind to actually adjusting the game and having a grasp of how the game shuold be played :)