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After all the technical issues and the 3 seconds before deadline finish I really wanted to take a look - It was capricious and hard to run though, had to restart it a few times as the graphics seemed really prone to dying. My drivers are a bit outdated though so that one may be a me issue

The times in which graphics died aside though, I found it a bit frustrating that physics objects sometimes randomly blocked the path - eventually I figured out you can sort of 'bunny-hop' giving yourself momentum in some direction and then let go of all input keys to move around but keep time frozen, it helped with the physics bodies a bit. When I got to the top of the tower I didn't know what to do- I did get there at least though

I'm really curious what this would've looked like with a little more time and a little less technical issues, but it's really impressive that it ended up working in the end with all the hoops you had to jump through

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the graphics seemed really prone to dying I developed this game on a laptop without dedicated graphics: an Intel UHD 620. And part of the reason why I went through so many technical difficulties was because I was hellbent on how I wanted this game to look like.

And I’m not gonna excuse myself, I agree, in lack of a better word, unplayable. I didn’t wanted to upload, but failures are also a for learning.

Glad you took a look though. I was expecting it to be reviewed by no one but at least someone did give me some feedback. I do these jams not to win, but to get feedback. For that I am grateful ♥️

Thanks!