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Iris xii

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A member registered Sep 04, 2016 · View creator page →

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The art and style are extremely good and it's very polished. The ending was a bit tricky but there weren't too many things you could try so I eventually figured it out, though my first instinct was that you had to hide in the cone somehow. Very high quality

Oh! One more thing, barking was bound to CTRL and (at least in firefox?) CTRL+W closes the tab, naturally I tried to bark while walking upwards at one point and oops closed it. No biggie though since it's fast to get back into

The ending being what it was was pretty unexpected and funny. The gameplay is really solid and others seem to agree! There's a real sense of dread when multiple of the void things show up on different corners of the board and threaten to wreck your tiles. Tiles downgrading rather than being downright destroyed at first was a welcome kindness though!

Had to read the comments to figure out how to start, but once I did it was actually good fun! I missed a way to change the sensitivity, and I softlocked myself towards the end because enemies stopped spawning and I hadn't been very diligent about feeding the orb but I genuinely had fun with it! Good job and congratulations on submitting!

Very cute with some lovely art! Also alchemy games are a weak spot of mine, it's a theme I really like. I do have one suggestion, the pixel art looked slightly 'blurry' and I'm not sure that was the intention - for some crisp pixel art you might want to set your texture filter mode to nearest next time so it doesn't blur. It has some caveats but I recommend experimenting with it next time so you can get the art to look the best it can!

Feels and controls a lot better than I'd expected, didn't expect so many movement mechanics and so much going on. It feels a little rough around the edges at times but the core is very very solid and quite fun

Cute game with very well made art, music and of course the lovely page. The gameplay is fairly light but it's very polished!

The interface and art are both pretty good, and the game was fun enough! I do agree with some of the other comments that it feels a bit automatic once you figure it out, but the game's fairly forgiving and doesn't last too long so that's not much of an issue. Having the dice rolling around on the table like that was pretty satisfying too

Well that was lovely. Reverse-kafka adventure in which you learn to do human things like say 'hmm hmm yes' throw dice and emote is extremely creative, and the adventure itself was so very charming. The art style's a fun one, and there is also *so much to do*. How is it this huge? Impressive.
Also many of the names for the bugs were pretty funny, along with the "card game time! wait no nevermind you creased it"
Extremely good and high quality

Thank you! There is in fact a bit of leeway (though maybe not as much as there could've been!), I'm assuming what might be happening with everything being tiny is that you've played it on a screen much larger than mine, feel free to correct me if I'm wrong - screen sizes are a toughie, can't really test on bigger screens on account of not having them. Maybe my choice of stretch mode wasn't the best, but just stretching textures to fit a bigger screen can look... 'ew' to put it mildly, esp with the pixel art font and other pixel perfect assets. Next time I might just add a toggle (if I can) to let the player decide whether to make that sacrifice, definitely good to know that can be an issue

As for the rest, thank you very much for the praise, and I'm glad the vibe I was going for landed well and that you enjoyed the puzzles!

The art is *delightful* and the game plays well. Short, but sweet and extremely good looking and polished, enjoyed it a lot

It's a shame it's unfinished, moving around feels pretty good and the animations are lovely. Of course there's not much of a game, but it looked like it was going somewhere good

Fairly solid and forgiving platformer (and I mean that in the best of ways!) though I did get a D grade (I assume because I died a bunch). Blob's still adorable. Surprisingly long too, I did not expect that! Levels are hard so congrats on that!

It has *so* much going on, wow. I'm not entirely sure what went on by the end, though I'm sure that's partly by design. Was it real? Imagined? Are you being kept against your will there? Definitely the kind of ending that leaves more questions than answers, very intriguing.

Also hotline miami point and click hybrid is something you don't see every day. Both parts were well executed, and through the level reuse on the hotline miami part was pretty obvious it was still fun all the way through to the end. I also love all the shaders

The art is of course really creative and neat though that almost goes without saying. I did not expect our bug to turn out to be some kind of eldritch creature, but at least it's a cute one

Delightful art and UI, pretty creative idea. It was fun to experiment around for a while and make some cursed creatures. I think one of them evolved into a particle accelerator. Ah, physics. Never fails to amuse

The art is delightful and amazing and it just makes you smile. Wonderfully adorable lil game.

It's got wizards. It's got gambling. What else could you want?
Sillyness aside the UI was surprisingly delightful and felt really good. Also staying a wizard worked surprisingly well, so I guess the lesson is don't gamble?

We love gambling spells.

A fun and creative interpretation of the theme, it's got that getting over 'what the hell is a human body and how do you pilot it'. The music goes really hard, and the fourth wall joke was pretty funny. Pretty solid and high quality! You can get through a surprising amount of walls just by trying to make yourself really thin though

Really good theming and vibes, shockingly high quality in just about every way. Unfortunately, I didn't quite finish it, as it was way too hard for me and I got stuck.
Also I did press L in the tutorial despite the warning. Oops!

Simple but adorable shapeshifting creatures. Really cute!

Delightful game - the dynamic music, the little effect when you're behind things, the overall look, wow. The postcards at the start are so cute too. I don't even have all that much useful to say, it's extremely polished and well executed, the visuals and art are so nice, the music is too, the gameplay is super well executed - snowballs might be a bit too powerful, but honestly I'd rather have some wiggle room to make mistakes. Also it's just super cute, that spruce is adorable. Easily in my personal top 3 at least, congratulations on the great game!

First of all, thank you for the thoughtful review! I think you're right on the money about everything that you've mentioned - I was going for a deliberately abstract and obtuse vibe, but I took it a few steps too far. I'm not surprised the rules aren't clear, considering I have to stop and think through them and I made the thing, not very intuitive at all. A result of both poor time management not letting me spend time on making it understandable (something as easy as 'press R to reset' was added on the eleventh hour) and also the fact that the mechanics were meant to be simpler than they ended up, but I painted myself into a corner code-wise (it's nasty) and by the point I realized 'this is unsustainable' it was too late to rip it out, I had to 'massage' the mechanics to fit what the code -could- do without breaking rather than the other way around. Oops!

The 'moving the mouse outside the circle' is more of a surprise, I did have like, 1 person play the game before the deadline and they did struggle with wanting to click outside the circle and having it stop abruptly, I dismissed it as just 'oh just getting used to it'. Probably more of a unnecessary hindrance than I thought! I was definitely too quick to dismiss that issue then

I'm glad the arm was interesting though, it was originally meant to be the main mechanic back when I was still figuring out what on earth I was even going to make. I also knew I wanted a puzzle-y game though, so that didn't really happen. Still kept it though, not like I was going to get a time refund.

Thank you for playing and sharing your thoughts!

Great atmosphere and feel (even if I wonder why there's a desk in the middle of nowhere and there's no like remnants of a facility... but that's just something I thought about *after* playing it so good enough :P) 

The little puzzle stumped me for about 5 minutes as my first instinct was to open as many windows as possible, maximize them and drag them around. Thankfully once that didn't work and I began playing with the second floppy (which I didn't realize was there until I went 'huh missing something here') the solution was easier. It did throw me a little curveball in that the heat didn't seem to be enough at first in a fun sort of way, it was fun to figure out how to squeeze more heat out

Fairly polished too, experienced 0 jank playing and everything was intuitive

I saw this one in the show off channel and then left my mind for a while, now I found it - I do really like it! Bit rough around the eyes and I never did quite figure out how to turn on the ice platforms, but the ice skating mechanic is really fun to just play around with. Movement feels good and tickles the brain, which I'm always a big fan of. 

I was a bit worried about the non-regenerating health at first, but then I beat the game, so turns out I had nothing to worry about. It took me a while to figure out the way I could see whether I was 'out of juice' or not was through the glowing triangle at the back of the player, but after finding that out I thought it was pretty neat.

All in all it's a pretty enjoyable experience and skating around the map at mach holy hell was very fun

I played it before the rating period and just now coming back to it.  Lots of surprising variety in all the minigames and they come together really well, finding out some of the minigames were connected was a fun surprise.

Also as a fun tale the first time I played it, I immediately pressed the red button and then began looking around going all 'oh what did that do?' only to eventually come back to the computer and have a bit of a realization. Oops! It was pretty funny though. Very enjoyable game

Lovely creative tale that feels very ambitious and actually sticks the landing somehow and has so much heart! Was really nice

(also "N/A please don't decompile it it is THAT bad"... mood)

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After all the technical issues and the 3 seconds before deadline finish I really wanted to take a look - It was capricious and hard to run though, had to restart it a few times as the graphics seemed really prone to dying. My drivers are a bit outdated though so that one may be a me issue

The times in which graphics died aside though, I found it a bit frustrating that physics objects sometimes randomly blocked the path - eventually I figured out you can sort of 'bunny-hop' giving yourself momentum in some direction and then let go of all input keys to move around but keep time frozen, it helped with the physics bodies a bit. When I got to the top of the tower I didn't know what to do- I did get there at least though

I'm really curious what this would've looked like with a little more time and a little less technical issues, but it's really impressive that it ended up working in the end with all the hoops you had to jump through

Yeah, I agree big time, with you and everyone else that's said this - I wanted to be a little obtuse on purpose, but I overshot it and made it incomprehensible instead. You got pretty far though, there's only one more level

Very sweet game. The lasers are fairly forgiving and so are the checkpoints which is nice, it's got a surprising amount of heart, and though I felt like it was pretty short what's there is pretty great!

Simple but sweet - You can both walk off the map and stand 'behind' trees while appearing on top which is funny. I also discovered that pressing 'R' summons a shield, though it doesn't seem to do anything so I'm guessing that it was cut

Oh the vibes in this go so hard. The effects, the sounds, the atmosphere and UI. Short but really good. The vibes, atmosphere and all around feel has to be one of my favorites so far, it just really appeals to me personally

When I heard the premise behind this I was afraid I'd find it a little infuriating. I do not have much patience at all and a game built around 'waiting to move' seemed like it could test my patience...

But it actually doesn't! It's actually pretty fun and completed all of the levels without really getting frustrated at all. All the options are really nice, too

The splash screen was hilarious, I wish that'd been the actual icon. I struggled to find out when the light was 'red' and when it was 'green', unfortunately, I wonder what I missed. The 'sliding around' minigame was fairly fun though

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Fun and creative theme/atmosphere. The controls are a little unnatural, but in a charming and still fairly intuitive way, gives a feeling of physically turning the wheel and wrestling the snow plow for control. The wild camera shake when ramming things is fun too. Charming and really solid all around!

This is shockingly complete and long, it even has cutscenes! And everything has so much polish! Wonderful game, found the mechanics very intuitive too. I half expected the entire house at the end to freeze into a cube :P

An extremely cute and cozy game polished to a mirror finish. It looked like it was going to be very good back when it was being shown off, and it was. Very cozy and at the end it's hard to not end up with a sweet lil garden. The sheer quality is off the charts