Operation Broken Trident is a detailed cargo-ship extraction mission with a Kraken, a nuclear-tipped RPG and the potential to escape on jet skis.
Style:
- The layout is simple, but does the job
- It feels on-theme for FIST
Content:
- A classic, and effective mission hook - 'retrieve the powerful weapon' with a dilemma on whether to use it to escape
- The operation has detail poured into every aspect of its content - the ship, the factions, the foes and even the narrative structure and ways it might escalate
- The threats are varied and fit the maritime theme, the incentive to not hurt enchanted crew members gives an interesting choice to the players
- The referee is supported with an effective overview and guidance on choices they can make
What might I change?
- I wonder if there is almost too much detail, though that might be personal preference. In editing down where you provide information, could you retain the feel of the operation whilst making it easier to pick up and quicker to reference during play?
- I wonder if more choices around the layout could better support use while playing (e.g. could the ship diagram + points of interest text be a single spread)