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A jam submission

Operation Broken TridentView project page

A cold war sea adventure for FIST
Submitted by kartza — 2 days, 8 hours before the deadline
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Operation Broken Trident's itch.io page

Results

CriteriaRankScore*Raw Score
SUBSTANCE#44.3004.300
Overall#93.7003.700
STYLE#173.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a well organized and clearly written module.  The table of contents, map, factions section, etc. all make for an easy to use adventure for the referee.  

With regard to the mission...I like that the FIST team doesn't really know all that is going on...the unknown contents of the container, the cult...cool set up.  There are multiple ways the team could go about tackling this mission and a couple of options for how it will end.  

Would definitely like to try this one with my group.

Submitted

This is a well organized and clearly written module.  The table of contents, map, factions section, etc. all make for an easy to use adventure for the referee.  

With regard to the mission...I like that the FIST team doesn't really know all that is going on...the unknown contents of the container, the cult...cool set up.  There are multiple ways the team could go about tackling this mission and a couple of options for how it will end.  

Would definitely like to try this one with my group.

Submitted (1 edit) (+1)

Operation Broken Trident features a highly volatile situation with several layers of scheming colliding. Not only do the two major players have no idea what's actually going on, but FIST are right at the center, just in time to tip the scales. Plenty of details are provided - motivations and objectives for everyone involved. the contents of the ship, and numerous ways everything will react to FIST's presence. Time pressure from multiple sources also promises to keep tension high, and the ship itself isn't particularly sturdy.

The layout is a bit cramped due to the short line length and tight line spacing, and two full columns on most pages. Reorganization to minimize flipping between pages would make this a lot more usable as a game aid. Sections sometimes start on the last column of a spread and immediately go to the next page. The overall organization is good, with helpful headers and generous usage of bold text. I blanked on what was in the main cargo container and flipped back to remember "what is actually happening" and continue on. Some details are also repeated a few times.

The diagram of the ship is great! I can imagine additional locations other than the essential ones described, depending on the game's needs. I also really like the "useless" container contents table - I'm certain FIST will find they're actually quite useful.

Submitted(+1)

Operation Broken Trident is a detailed cargo-ship extraction mission with a Kraken, a nuclear-tipped RPG and the potential to escape on jet skis.

Style:

  • The layout is simple, but does the job
  • It feels on-theme for FIST

Content:

  • A classic, and effective mission hook - 'retrieve the powerful weapon' with a dilemma on whether to use it to escape
  • The operation has detail poured into every aspect of its content - the ship, the factions, the foes and even the narrative structure and ways it might escalate
  • The threats are varied and fit the maritime theme, the incentive to not hurt enchanted crew members gives an interesting choice to the players
  • The referee is supported with an effective overview and guidance on choices they can make

What might I change?

  • I wonder if there is almost too much detail, though that might be personal preference. In editing down where you provide information, could you retain the feel of the operation whilst making it easier to pick up and quicker to reference during play?
  • I wonder if more choices around the layout could better support use while playing (e.g. could the ship diagram + points of interest text be a single spread)
Developer(+1)

Thanks a lot for your kind words! I totally agree that this work would benefit from an editor and the layout got criminally little attention. If/when I have time to work on this more, I’ll definitely keep your points in mind.