Incredible work! Are the main models your own? They're fantastic, and I love how the glimmer of warmth from the sunset acts as a focal point and makes the town feel even colder. Nailed the snow particles as well. And the lighting. Everything, really.
I don't think Godot is quite there yet for this sort of thing though, running on my 3080ti at a target of 2K, I'm getting around 60fps with 100% utilization. What did you see was taking the most render time? I know the Godot team has plans to start focusing more on high fidelity stuff, and I really hope they do as demos like this show that there's a demand (and that the bones of the engine can absolutely match the big players when used by someone who is really good at what they do - like you).
Viewing post in Outskirts - Godot Environment Demo comments
thank you for those kind words, I am glad you like it! One of the biggest bottlenecks is currently voxel GI(GI generaly) and post process effects (SSSIL and SSAO similar performance wise in my case, so I chose SSIL for bigger visual impact). I also was not able to bake the lighting - i think my old GPU simply run out of memory during process..