Incredible work! Are the main models your own? They're fantastic, and I love how the glimmer of warmth from the sunset acts as a focal point and makes the town feel even colder. Nailed the snow particles as well. And the lighting. Everything, really.
I don't think Godot is quite there yet for this sort of thing though, running on my 3080ti at a target of 2K, I'm getting around 60fps with 100% utilization. What did you see was taking the most render time? I know the Godot team has plans to start focusing more on high fidelity stuff, and I really hope they do as demos like this show that there's a demand (and that the bones of the engine can absolutely match the big players when used by someone who is really good at what they do - like you).
Zombiefruit
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A member registered Jul 28, 2020 · View creator page →
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Copying Balatro and a bunch of shaders from other people. What did I even make here?
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Outskirts - Godot Environment Demo comments · Replied to jedenjenda23 in Outskirts - Godot Environment Demo comments
It's a pain in the ass and you'd need to pay $100 for an Apple developer account in order to sign the build (unless you have an account already). I've tried publishing a DMG without notarization/signing but upon download it can't even be opened
But I may be wrong here, I'm new to Mac application builds