Does it still happen too often in normal dialogs? I could remove the function from just multi-character dialogs instead.
Yes it does and most of the time when im soaked or hurt and if im unlucky they call the guard. In multi dialogs it happens when npc's talking also. If someone follows me i have to close and open the Dialog. It would be great if could just continue the dialog without this. My idea would be to make a button like the dialog closing button, if an npc wants to or would follow me the follow button appears next to the close or trade button