I like how it looks completely unique. It has its own vibe and its own idea.
Feels like a hidden jem from 90s )
The only flaws for me is absence of visual feedback of what is going on. Who hits who. Who does what. And would be helpful if units won't overlap over each other.
It doesn't need to be strikt like colliders. But some force to keep them outside of each other.
Also after a restart I can't click on anything...