Good point:
-I like your art.
-The swelling part is very successful. It is present and accompanied throughout the game. At this level the game goes to the essential without shyness.
-The game is effective, the physics are solid, the improvements are good, and work well.
-I have already seen games that had the same mechanics, but I do not think I have seen this variation. Starting from the sides rather than from the bottom. is one thing. But the part where you have to catch the right one in addition to a bandage system like the bow and a system of improvement not level. All these ideas I have already seen them but not put together with each other. Well done.
-The music is very well chosen. a good loop that works well without frills.
Point to review-Does not work after lvl 6. Domage
-where is the girl in the white dress in the game picture.
-The game has a pacing issue though. You can sometimes spend more than 10 seconds at the beginning of the game waiting for a bottle you need to appear. If you don't optimize the bottle appearance at the beginning, the levels can be very long. Which limits the builds at the beginning of the game.
Final View:
If I had to stop here in my tests this game would be the winner for me. Simple, effective, it meets the criteria, it is cute, original in its gameplay and catchy music. Just a slight slowdown in the mechanics of the game with the bottles which can put off at the beginning of the game and which makes the improvement of bottle popping almost essential at the beginning. I already had an eye on your work since the preggo gale jam, I see that I was not mistaken.
Thank you for your game and your work. I had a lot of fun. Believe me, if it had lasted longer I would have been happy to continue giving it my time. I wish you good luck and I hope to see you next time. :D