0.6.2.0
Wage Changes:
- The base wage amount has been increased, while the scaling per level has been flattened.
- Wages are no longer automatically updated when heroes level up, instead they are updated when heroes want a raise.
- Heroes will now ask for a raise more often if they haven't recieved one in a while.
Other Changes:
- Tweaked the priority for certain requests so that they don't have higher priority than more important hero requests.
- Added a fail safe to make sure that each raid on the first day isn't the same location.
- Added a message that appears when you try and equip an item while raiding.
- It is now possible to sharpen weapons by dragging the sharpening stone to the hero list or hero info popups.
- It is now possible to move the guild hall viewport when moving furniture and rooms.
- Added a warning when hiring services and there aren't enough beds in the guest rooms.
- Reduced the click zone to register resizing a popup.
- The 10% stat bonus from wearing a full set of clothing is now displayed on the hero info popup.
- Dropping items and heroes onto boxes is now more lenient.
- Slightly tweaked some colours and visuals.
Balance:
- The discount friday holiday now has a greater impact.
- Some forms of bad luck mitigation have been altered to mitigate bad luck better.
- Enemy health is now slightly based on the number of heroes in the raid as well.
- Tweaked the starting status for the third hero. They were waking up too early as the stats were miscalibrated.
- Rebalanaced order reward amounts. (Clothing and Rares give more. Potions give less.)
- Reduced the defence bonus on the Farmer's clothing set. (It had the same defence as the chainmail set, making it basically the best set by far.)
- Reduced the amount of health from moving to a new tile during a raid, and from defeating an ambush slightly.
Bug Fixes:
- Removing all the ingredients from a crafting popup no longer gives a glitched recipe that can unlock everything in the guide.
- Fixed misaligned and stretched popups while holidays are active.
- Fixed a couple broken scrollbars.
- Potion orders now pick from the proper drop table when giving the reward. (Was using the old enemy drop table.)
- Fixed the Merchant section of the guide checking rooms that aren't guest rooms to see if a merchant can move in.
- Priority popups are now drawn over everything.
- Fixed an issue where attacking enemies would say that heroes are using the wrong weapon.
- Gladius' challenge can now spawn as a dungeon raid again.
- When sending a hero to rest, internally the game considered them sleeping for three hours already so that they wake up faster. As energy restoration is based on time asleep, this was messing some things up and has been fixed.
- Fixed a graphical bug with the cursor caused by going back to the main menu with a guild hall popup open.