The presentation & atmosphere of the game was really nice: it felt really eerie when you have limited light obscured by shadows and hear the march of nearby footsteps, and really rewarding when you see a small light up ahead & when your candle becomes more powerful.
I think my main critique is that the enemies have a tendency to bunch up which reduces the tension a bit (though one quick way to solve this (e.g. for future work on this) would be to give them random speeds - that way if you're going in a circle, the slower ones will naturally double back)
Great work overall!