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(+1)

I really dig the visual style you picked, looks super nice imo. 

The gameplay loop was also fun, I love the feel and look of picking stuff up and throwing them around, only wished the movement speed was a bit higher, made it a bit difficult to feel compelling to position your troops, would normally just trigger the enemies and position them near my troops instead XD (maybe making the troops throwable too would help with this issue)

There was a bug where sometimes I would be locked from picking stuff up, ain't sure how this one happens. There is also one where you can give multiple swords to the same troop, but I think this could actually turn into a super neat mechanic of making a troop deliver insane amounts of damage the more swords it possesses

(+1)

Thanks ☺️ 

Yeah there are a lot of bugs. And some of them are result of another hidden bugs I believe. The code is really a mess.


Oh, nice idea to increase damage by giving another sword to the same unit 🤔


I surprised no one catched a funny bug that you can give weapon to an enemy 😅 Because in the code this is the same object with almost the same behavior. The only difference is a int Team variable.

If unitA.Team != unitB.Team they see each other as enemies.


But mechanic of giving a sword doesn't care for that variable. So you can just give weapons for both sides 😅