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i played a bit with the 3 functions: optimize industry, use stored food and safe moral loss and i don't think they do what they are suppossed to do. Here the save file if you want to test it out yourself. By the way, i find the buttons a bit cinfusing with disable and enable. Why not a switch or a checkbox?

Antiochia System: 9 bn population, 3K stored food. 1 farm, 2 generators, 8 industries and 8 research. industry Priority 40. upgrade to subatomic simulator.

all 3 functions disabled: workers: farm 1, industry 6, research 2. needs 3 turns to produce, looks optimized because one less worker would be 4 turns and 7 or 8 workers would still be 3 turns.

industry optimized, rest disabled: farm 1, industry 8. needs 3 turns to produced. not optimized. there seems to be a bool-value wrong

since it's obvious that the button for industry is reversed i will use enabled when it shows disabled ingame in the following examples.

safe moral loss disabled, rest enabled: farm 1, industry 6, research 2. could have put 0 worker to farm because enough food in storage but didn't.

everything enabled: farm 1, industry 7 research 1. no idea what it did here.

optimize industry disabled, rest enabled: farm 1, industry 8. still not food in storage used

use stored food enabled, rest disabled: farm 1, industry8. still not food in storage used

safe morale loss enabled, rest disabled: farm 1, industry 8

use stored food disabled, rest enabled: farm 1, industry 7, research 1. again, no idea what it is doing.


same system just worker distribution changed: industry 40 and research 40.

all 3 functions disabled: farm 1, industry 8. shouldn't this be farm 1, industry 4 and research 4, because industry and research have same priority. hmm, ok, does that when i put the priority to 39 instead of 40

optimize industry enabled, rest disabled:1/6/2, expected behaviour.

safe morale loss disabled, rest enabled: 0/6/3, expected behaviour

everything enabled: 0/7/2: no idea

optimize industry disabled, rest enabled: 1/8/0. no stored food used

use stored food enabled, rest disabled: 0/8/1. expected behaviour

safe morale loss enabled, rest disabled: 1/8/0

use stored food disabled, rest enabled: 1/7/1. no idea



ok, to sum it up:

  • if a resource is distributed with fill all, it will at first put as much worker in that building as posible and then distributes the remaining.
  • if there are several building with an priority 0 < x < 40, than it will sort these according to the correct ratio.
  • use stored food works only if there are free places in builings with a priority > 0
  • the button for optimize industry is reversed
  • safe morale loss, seems to screw up the other functions
thats how i observed it works. if this is not the intended behaviour, you should rework this in the next updates.

and as a feature request, a function which disables worker in industry if there is nothing in the production queue