Thank you so much! I tried to skew the chances to keep the passive enemies high towards the beginning, but I guess you got pretty unlucky to start off with :)
Edit: I was looking through the code because something was a bit off, I messed up the XP system a little bit, so agressive enemies were giving wayyyy to much XP than needed, I guess thats what I get for making a the background vfx instead of looking for bugs lol