Thank you! I figured the janky physics would make it more interesting so I left it all in :)
Flamekeeper700
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Thank you so much! I tried to skew the chances to keep the passive enemies high towards the beginning, but I guess you got pretty unlucky to start off with :)
Edit: I was looking through the code because something was a bit off, I messed up the XP system a little bit, so agressive enemies were giving wayyyy to much XP than needed, I guess thats what I get for making a the background vfx instead of looking for bugs lol