Thank you! that last part actually wants you to input the movement key corresponding to the arrow on it(ie if it looks like this > you would hit the key to move right)
Flamekeeper700
24
Posts
1
Topics
8
Followers
2
Following
A member registered Mar 09, 2024 · View creator page →
Creator of
Recent community posts
Soul grabber --- GDKO round 1 submission jam comments · Replied to HazMatt in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to Benim in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to afuwwan in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to Lozt22catz in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to Dev Pirates in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to SemOnGame in Soul grabber --- GDKO round 1 submission jam comments
Soul grabber --- GDKO round 1 submission jam comments · Replied to Tucklax46 in Soul grabber --- GDKO round 1 submission jam comments
Space Grapple --- 20 seconds jam jam comments · Replied to Gubby in Space Grapple --- 20 seconds jam jam comments
Thank you so much! I tried to skew the chances to keep the passive enemies high towards the beginning, but I guess you got pretty unlucky to start off with :)
Edit: I was looking through the code because something was a bit off, I messed up the XP system a little bit, so agressive enemies were giving wayyyy to much XP than needed, I guess thats what I get for making a the background vfx instead of looking for bugs lol