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Flamekeeper700

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A member registered Mar 09, 2024 · View creator page →

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Thank you! that last part actually wants you to input the movement key corresponding to the arrow on it(ie if it looks like this > you would hit the key to move right) 

Alr, thank you :) 

Head Jam 2025.1 community · Created a new topic Web build

I noticed the rules say to do a windows port so you can play everything submitted, but would I be able to do a playable in browser version?

Thank you so much! I'm sorry you couldn't enjoy it without getting motion sick man

Thank you so much!

Thank you for the feedback! I'll be sure to keep that in mind for the future, I really appreciate it :)

Thank you so much! :D 

thank you!

Thank you! Since this was just made to showcase the use of two features, I really wanted to embrace the jank of an exponential upgrade function :)

Thank you so much! I really wanted to get a cool concept for the base, so this means a lot to hear :) 

Thank you so much! 

Thanks!

Thank you!

Thank you so much! And yeah, I could see how that would mess with someone especially if you're colorblind, I probably should have made an option to switch the bg to a pure black one. if you wanna play it more without all the stars, I can update it after the jam is over :) 

Thank you! I wanted to make it pretty difficult so if you did well it seemed like more of an achievement, I also made the difficulty curve pretty sharp just so runs wouldn't need to last forever :) 

Thank you! I figured the janky physics would make it more interesting so I left it all in :)

Thank you so much! that means a lot! I've never played elf bowling, but that sounds interesting lol :)

Thanks lol :D 

Thank you!

Thank you so much!

Thank you so much for playing!

(1 edit)

Thank you so much! I tried to skew the chances to keep the passive enemies high towards the beginning, but I guess you got pretty unlucky to start off with :) 

Edit: I was looking through the code because something was a bit off, I messed up the XP system a little bit, so agressive enemies were giving wayyyy to much XP than needed, I guess thats what I get for making a the background vfx instead of looking for bugs lol

is there a way to implement this in a game not using unity?

Amazing game, I hope you decide to develop further