Good full game, I liked the way the powerups interacted with the gameplay. Small tweaks that would improve it: start the player in a dead end with only way out to be toward the terminal, because I started facng away from it and didn't even know it was tehre, went off exploring away from it (probably randomly due to where mouse cursor started). Also more obvious HUD would be nice - it ended up being 'quest for batteries' for me because I didn't see flashlight running out until it was gone. The flashlight running out needs some kind of anim, for me game just froze for a moment then seemed to have teleported me (actually: I didn't recodnise I was same place but dark). So maybe fade the light down while having the flashlight hud blink red or something.