Good full game, I liked the way the powerups interacted with the gameplay. Small tweaks that would improve it: start the player in a dead end with only way out to be toward the terminal, because I started facng away from it and didn't even know it was tehre, went off exploring away from it (probably randomly due to where mouse cursor started). Also more obvious HUD would be nice - it ended up being 'quest for batteries' for me because I didn't see flashlight running out until it was gone. The flashlight running out needs some kind of anim, for me game just froze for a moment then seemed to have teleported me (actually: I didn't recodnise I was same place but dark). So maybe fade the light down while having the flashlight hud blink red or something.
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GitHub repository URL
https://github.com/CyanSlinky/Exit-Code-Enigma
Game description
This game is about escaping from a liminal space labyrinth by finding the exit code scattered on sticky notes throughout the labyrinth, you can then enter the code into the terminal next to the exit to escape.
Theme interpretation
You must find a secret password to escape the labyrinth, there are multiple ways to escape, the terminal contains many secrets and cheat codes can be entered there in addition to the various exit codes.
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility
Make time the enemy
Comments
Cool entry- the battery running low in the liminal space worked well. Teleporters and returners were a fun mechanic. I liked the liminal space and the surprise- great work!
Very fun experience and I escaped :) It’s cool that everything is procedually generated.
I found it tricky to pick up items on the upper shelves but otherwise very polished. Congrats!
Solid maze game. well done. I didn’t quite understand how the teleporters worked, though. but I managed to the get the code and open the door.
The blue cubes teleport you to a random point in the labyrinth when used, and the green ones return you to the entrance/exit, purple cubes allow you to void/delete walls to create new pathways.
There are multiple codes that can open the exit btw, some codes can give you a silly win etc.
Thanks for playing!
Good game with great graphics and sfx.
This idea is good for the game jam theme.
Nicely done! So the levels are procedurally generated, there are some cheat codes (I found quite a few, most of them were obvious ones), and interacted with that red monster (was surprised to be honest). The void mechanic is soo good, and the x-ray was much helpful. Finished 00:05:42 with 6 clues. No complaints at all. Great!
At first I assumed this was a Slenderman clone, but the void mechanic is pretty intersting. Also these shelved made me feel like I'm 4 feet tall (maybe I am).
Yeah the proportions are pretty whack, probably something I'd fix if I keep working on this. Also if you want to play around with the void mechanic some more you can enable the cheat for infinite voiding by entering "VOID" in the terminal. You can also open a map btw (makes the game pretty trivial)
Thanks for playing!
You took Slenderman and moved him to the backrooms huh? I had to admit I was a little curious what I'd need the voidwall for, and then I saw HIM. This is a good idea and a competent execution of it. Also really really appreciate the fact that you didn't go with the common horror trope of the main character being slow and tired. That would have significantly made the experience worse. Thanks for the play!
Nice job! The overall atmosphere is very good (though a little scary :D ) and surprisingly good graphics for something that runs in the browser! I really liked this void wall mechanics and understood the game very well without needing explanations which is always a sign of good design. The gameplay is fun and actually addictive (really liked this void wall mechanic) but as it's got mentioned in other comments it's really hard to find all the notes, maybe a smaller map would help on this. Overall loved the idea and the execution as well! Brings good OG slender man vibes :D Keep up with the good work!
There might be some hidden mechanics and cheat codes that could help with that, there's a map in the game that you can ask the terminal about, might also be a way to activate xray vision and possibly a way to make the wall voiding, flashlight be infinite. Many of these make the game pretty trivial :P
Thanks for playing!
I found 4 sticky notes, very difficult to find the rest. A bit scary at the beginning, but very fun though. It's great to play a game that is easy to understand, I very like the gameplay. Congratulation!
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