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The rendering is buggy undermining the core mechanic - often one disc renders in front of others, but your collision detection priorities the disc that is in the background :(. Also keyboard doesnt work - nothing happens when pressing numbers, so it becomes quite slow and tedious using the mouse for everything. There didn't seem to be a time pressure, I guess that was planned but not implemented? Seems like a good start but needs some more challenge and something to make it a bit less repetitive - perhaps other characters appear?

Thank you for the feedback.

  • Admittedly, the collision detection ended up a bit finicky, and probably not the best algorithm was employed when there are multiple targets close together. There was not much time to polish the experience here.
  • There is speed running because clearing the targets faster will reduce the time needed to progress.
  • Having more kinds of mobs was part of the original vision, but unfortunately it had to be cut short.