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This could be a super cool storytelling medium, but as it stands right now, it seems kind of empty. At the end of the game, I was surprised at how little of the backstory we got to read. Also, since time only passes when you take an action and there's not that much to do around the base, it feels more like an idle game than a resource management game.

Is there more planned for a sequel?

(+1)

Thanks for the feedback! Yeah, I know that there is no much content for each especially when I wanted to have a roguelike experience, but I decided to make it work with a really simple room layout or I wouldn't finish in time. There is some randomness to the exploration, but I do want to implement external exploration later and then you would be able to explore the world and get a real roguelike experience.

I do want to keep working on it, but I also loved participating on a game jam and I want to do it again. I'll try to find a balance hahaha