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(1 edit) (+1)

This does a good job at preventing bullet spam from being a foolproof solution to the whole game, so kudos for that. Some of those boulders felt like real cheap shots though, not sure if that's what you were going for.

FYI for next time (or a patch), the freeze with particle effects happens the first time that ParticleProcessMaterial appears in a scene somewhere where it renders, as that's the point when it needs to compile. Allegedly Godot 4.4 fixes it, but until then you can force it to happen by placing a particles node somewhere on the screen for a frame (right after a level load, for example, so that it doesn't interrupt gameplay).

Some of the boulder shots were just to make you feel secure and safe, after which usually comes an  extremely fast one to try and catch you off guard. I don't know if you refer to that or if it even worked, but  thank you for your feedback regarding the level design.

Thank you for the tip regarding the particles, I guess I could just add some kind of load screen where I first load all the particles. I will definitely try it out. I hope it didn't interrupt your experience too much!

Thank you very much for the feedback and tips. And most importantly: Thank you for playing :D