is there anyway you can make files to import into the godot engine, instead of opening an application, because it loads, then crashes
You could technically place the pck file somewhere on your PC, and use ProjectSettings.load_resource_pack("path_to_pck_file") in the editor. From there, you'd have to load the main scene.
But, that shouldn't be necessary. I'll do what I can to get the game working for you. Can you attach the game log file here for me? Along with your PC specs.