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I like it conceptually, but ragdolling is kinda the antithesis of Getting Over It. The whole point was that it's your fault when you fail, but here, even standing back up can push you off a cliff. Maybe add walking so that you can position yourself with more precision?

(+1)

Hey psychroclasm.

Just wanted to say thanks for the feedback and thanks for the vid.  I have not watched much of the video yet as I'm at my day job. I will be watching it over lunch.

I agree the gameplay mechanic is not very "Getting Over It".  When I make the comparison I'm more talking about the large world that you need to traverse and the fact that there are no spawn points or level resets.  That is the part of GOI that inspired 'Just Flip'

I've gotten a lot of great feedback on the demo and have a list of things to implement to hopefully reduce some of the un-necessarily annoying things about the game.

Thanks again for playing and providing feedback.  Good luck with your streaming. From the few seconds I've watched so far you have a very engaging personality. 

-Jeff