Research & Development
I liked a lot the images of boats and how the research developed further down the line to fit with the end results. Researching also lots of different series and movies for reference was also cool to see, and could be something I could pick up as well.
Creative Art
The shape of scene and the sense of space work very well and the lighting looks nice. I also like the bits of story telling with the fallen props and decay. The scene could use a bit more clusters of props and higher texel density.
Technical Art
Greybox stage looks interesting and nice.
It was nice to see you dividing bigger boat asset into separate materials. The polycounts can be a bit on the high end on rounded surfaces but they look rather good.
Breaking the scene into architecure modules, based on metrics, and assets/props, is a rather common policy in the industry. Reuse of texture space is a good policy as well to hit 512 or 1024 texel density. Tileable textures with material blending and decals are also a nice way to add interest into larger wall modules. After that comes adding irregularities in a sensible scale based on good reference images.
Documentation
Process is well written and research and its results are easy to grasp on. I also like links to databases and references to similar TV shows and movies make me want to go watch those. Also the top and bottom bars add an extra layer of movie enthusiast/writer feel to the documentation. :)
Final Presentation
Small thumbnails look nice and inviting. Renders are of high resolution, and you can clearly make out what you see in there.