Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This game is a little bit fun but needs a bit of polishing. It is a little frustrating to play and I was only able to pull and not throw objects for whatever reason, but it was fun seeing the little physics demos like knocking the balanced platform over with all the objects tumbling into the enemies. I also liked the little cart but given I was only able to pull it was a little frustrating to use. I also don’t like the influence the bullets had on the objects, having the cart speed up and then immediately lose it’s movement was a little sad.

I would also like to see an indicator for the telekinetic power (how much I have) since I wasn’t sure where I could see this information. I saw one of the other comments and supposedly it is implemented, so definitely make sure the scaling works.

Would play this game again if there were more large-scale tumbles of objects wiping out crowds of enemies etc.

Despite these setbacks, well done regardless!

(1 edit) (+1)

Thank you for the comment!
There is an indicator for the amount of energy you have left, but because I messed up the UI scaling it only shows in fullscreen.
Pushing should work by holding both LMB and RMB, but if it didn't work for you it might be a bug I'll have to look into.

I'll probably rework the bullets once I have clearer level designs so I can plan accordingly.

Edit: I made the game launch in fullscreen mode by default now, in hindsight I should've done that from the start.