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A jam submission

Project AUGURView game page

Submitted by Khyi — 1 day, 5 hours before the deadline
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Project AUGUR's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#573.0833.083
Enjoyment#622.5002.500
Overall#762.3752.375
Presentation#792.0002.000
Use of the Limitation#821.9171.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Only me, solo.

Software used
Unity, Blender

Use of the limitation
The player can only rely on his limited telekinetic power to lift or fling nearby objects and fend off enemies.

Cookies eaten
None, I had some chips though.

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Comments

Submitted

Rated :)

Developer

Thank you!

Submitted

This game is a little bit fun but needs a bit of polishing. It is a little frustrating to play and I was only able to pull and not throw objects for whatever reason, but it was fun seeing the little physics demos like knocking the balanced platform over with all the objects tumbling into the enemies. I also liked the little cart but given I was only able to pull it was a little frustrating to use. I also don’t like the influence the bullets had on the objects, having the cart speed up and then immediately lose it’s movement was a little sad.

I would also like to see an indicator for the telekinetic power (how much I have) since I wasn’t sure where I could see this information. I saw one of the other comments and supposedly it is implemented, so definitely make sure the scaling works.

Would play this game again if there were more large-scale tumbles of objects wiping out crowds of enemies etc.

Despite these setbacks, well done regardless!

Developer (1 edit) (+1)

Thank you for the comment!
There is an indicator for the amount of energy you have left, but because I messed up the UI scaling it only shows in fullscreen.
Pushing should work by holding both LMB and RMB, but if it didn't work for you it might be a bug I'll have to look into.

I'll probably rework the bullets once I have clearer level designs so I can plan accordingly.

Edit: I made the game launch in fullscreen mode by default now, in hindsight I should've done that from the start.

Submitted (2 edits)

Would have liked to see any theme here, the characters look very close to untouched, it feels like a prototype for a game rather than a game. 

The mechanics almost work properly. After some time I cannot hold objects for longer, maybe it is intended.

There is nothing stopping me from ignoring the enemies and just rushing to the door.

I assume the last level is the one with the yellow door, as it bugs when I enter it.

It is fine for a prototype but I don't really see it as a full game. Maybe you could have used some free use assets.

Nevertheless you delivered something that works and is playable on browser in the short timeframe.

Good job!

Edit: I don't like the implementation of the limitation personally.

Developer(+1)

Thanks for the comment.

It is effectively a prototype right now, I didn't have the time for more but plan on coming back to it after the holidays.

There is a stamina bar, but because I didn't scale the UI properly it might not show up unless you use fullscreen mode.

Sensible level design (or any) is next on my list, and I've worked with a music/sound designer before who might help out with that aspect.

Submitted

Pretty cool idea but definitely a little unfinished. Could do with some polish and music / sounds but could make for a great game if built upon. Good job considering the timeframe though, nice work!

Developer

Thank you, those things are definitely next on my list, along with a few bugfixes and adding animations.