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(+1)

I honestly don't mind you using AI for the art, I don't think it's too reprehensible for someone just starting out, especially for one person. I will say though that there were some glaring issues with some of the animations because of that fact, the walking animation for example, one paw seemed to be digitigrad, while the other seemed to be plantigrade. A good amount of polish may be needed to really make the an animated character worth it in a visual novel. I think in some cases it may be worth it to have a static model in order to counter some of the issues that arise from AI animation. Standing still was much better, there were less glaring issues, but it could still use a little tweaking, this same feedback can also be applied to background shots as well.

As for the story, I'd have to say it's a good start. It's a little eerie, and considering the setting, that's not surprising. I'm looking forward to seeing a little more!

I think people need to see what AI can also be. This world we live in is changing faster than any of us can keep up by now. AI is at the centre of that change. Scary stuff.

I agree with some of the walking animations, and as you said, perhaps it would be better with more static sprites. If I use static pictures, I can provide far greater variety much easier, with fewer issues. But... It's just not what I wanted, so I'll still try to make it work with animations.

I am working on a sort of compromise with the backgrounds, because I agree those should not be with "handheld" camera or have perspective/parallax shifts etc. - I never wanted that except for rare cases, it was just something I was willing to live with. We'll see how it goes in the next release.

I can say that the tone of the story will be eerie in general. I can't say more than that atm.
I appreciate it!