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Don't know, I think is because of the engine.

(1 edit)

Ah ok, thank you for the quick response.

I was able to fix the issue by removing the parallax camera multipliers on Lines 167 & 168.

Anyway, thanks for the YT tutorials and the free assets/demo -- its a really awesome way to learn and get into Phaser :)


EDIT: I just modified it again with multipliers again and it's been fixed since. Not sure what causes it now.

Have you tried turning on pixel snap in the godot project settings?