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Thanks for giving it a try!  Comically only using 2 lights, the main directional and a spotlight from the character.  My guess is the heavy use of shaders and prototyping asset I used are the culprit.  I always make web builds for player convenience but need to figure out how to debug perf for web.

Definitely need adjust the jumps too, l quickly got used to them but should have pulled them all in for earlier section.  There actually is really forgiving coyote time so you can really push how late you actually jump.  I wanted it to feel like you're always getting away with something but didn't make enough game or design what I did make well enough to build up the confidence.  Hopefully I get some iteration for SMVM some time to remedy this.

After getting the ledge, you go to the right to make your way into this section where you get an upgrade to make your way back to the start but there is zero payoff because I really managed my time poorly.