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(1 edit) (+1)

At the moment, this game has only 4 ratings, which is absolutely preposterous.

OH MY GOD THIS GAME IS SO GOOD

The artstyle is based. The GTFO command terminal is really unique and brings a lot of tension to the game. The power system has a lot of ins and outs you can take advantage of (pulling out the battery doesn't stop the scanning or issue fixing). I was literally on the edge of my seat the entire time wondering if my efforts were enough. And the ending really gets me wondering what was on the ship.

This game's aura is immaculate, which is why I want to give a few suggestions to make it as streamlined as possible for the players.

For one, the manual on the observatory wall was heavily obscured by the lighting. This was a little frustrating since I had to squint to make the text out.

Secondly, I know the game was meant to be played as a windows exe, but the browser port is full of bugs. Namely, I couldn't see what I was typing in the terminal (camera off positioned), which completely destroyed the game. I had to download the game to actually play it, which is a big handicap in game jams. My advice for this in later jams is to export your game for HTML5 as soon as possible and test it often using the Remote Debug option (top right corner of Godot window).

In fact, the web export issues are probably why your game isn't getting many ratings. Since it's essentially unplayable in browser, no one wants to play it, which is a bummer. This game is really good.

Those are the only problems I had. Otherwise, all of you are very experienced game developers.

w ultrakill reference btw

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Thank you SO MUCH for the feedback ❤️❤️❤️

GTFO was a massive inspiration for me personally, very happy you picked up on that haha. I love the terminal system it has, and reading logs and doing uplinks was a big push for me to do a game that revolved around that. The rest of the team was inspired by games such as Lethal Company, White Knuckle, Iron Lung, The Forever Winter, Half Life, Still There, Space Haven, as well as old school Apple terminals and Iris valves from Alien.

Very glad you enjoy the atmosphere as well :D

Thanks for letting me know about that web build camera bug, that has been patched now, and I’ve updated the description with a message about the update. The team and I will definitely keep that in mind for future jams, since that’s a little bit embarrassing haha. It’s crazy because we started developing the game with Godot’s “Compatibility” mode, totally expecting that it would be designed to work well on web, but oh well 😅

I think snoodle was responsible for the ultrakill reference 🔥 (update: we don’t know how the ultrakill reference got in there nevermind 😭)

Thank you so much!