Thank you SO MUCH for the feedback ❤️❤️❤️
GTFO was a massive inspiration for me personally, very happy you picked up on that haha. I love the terminal system it has, and reading logs and doing uplinks was a big push for me to do a game that revolved around that. The rest of the team was inspired by games such as Lethal Company, White Knuckle, Iron Lung, The Forever Winter, Half Life, Still There, Space Haven, as well as old school Apple terminals and Iris valves from Alien.
Very glad you enjoy the atmosphere as well :D
Thanks for letting me know about that web build camera bug, that has been patched now, and I’ve updated the description with a message about the update. The team and I will definitely keep that in mind for future jams, since that’s a little bit embarrassing haha. It’s crazy because we started developing the game with Godot’s “Compatibility” mode, totally expecting that it would be designed to work well on web, but oh well 😅
I think snoodle was responsible for the ultrakill reference 🔥 (update: we don’t know how the ultrakill reference got in there nevermind 😭)
Thank you so much!