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This was one of the first games I reviewed a bit ago, and I really like how quickly difficulty ramps up here. A very interesting concept, and the effects of the disasters gave quite considerable pressure. Turns out I suck at using arrow keys damn

I think it would have been supported much better with more sound or music work but I enjoyed the experience nonetheless. The upgrades were nice and helpful, and you can quickly improve at the game.

Many other submissions utilise power (including mine) but you pulled it off in a unique way by providing a unique input mechanic. It’s very clever since you quickly hit your skill level with your reaction time and quick thinking, any faster and you start to make mistakes, so the game stays inherently challenging enough while not being impossible, and you move at the pace that suits you.

This is really clever, well done! 🔥

(+1)

Thank you!