Hey, just finished this! I love the core concept and how it feels to play when I really got in the groove of it!
I’m seeing this from Give & Get Feedback, so some feedback:
- Some of the levels (especially the last one right before the credits) feel too wide open to really see where I was going, and not in a fun way. I felt like I was just kind of stumbling into the exit sometimes. Maybe pushing the elements closer or having some visual landmarks to show you what direction to head next could help?
- I like that the game’s designed for being speedrun, but as someone who was just trying to beat every level, I think the roll function doesn’t really do much. It’s kind of annoying to remember another button, especially because I confused it a lot with the swap button and kept falling and dying accidentally. Maybe consider giving the roll another feature, like dodging bullets from enemy robots?
- I think we should be able to see the bounce pads in the swap preview (by preview I mean being able to see where the blue blocks are in red world and vice versa).
- Some of the simpler one block jumps and wall jumps are pretty clunky.
- I was using keyboard controls and I think arrows + space + C + V is an awkward control scheme. What if it was WASD with W being jump, and Q and E being swap worlds and roll? Or maybe use the mouse (left click is roll, right click is swap worlds).
- All the parts where you jump and swap and jump and swap are easily my favorite part, it feels so satisfying.
Overall, there’s a lot of promise here! Keep going with this if you want, I thought it was fun.