When i first loaded in i thought it would be like a race against the meteor. "Always slides past earth only this time IT WON'T BE" dun dun dunnnnn. When it switched to the platformer i was a little disappointed, but ultimately was a good submission for what it is. Like others said though platformers main strength is control tightness. Feeling like the player always has agency.
I feel like if the movement were tweaked to be a bit less slidey and more responsive and the game was made to be a bit more forgiving after a fall (i think i passed a checkpoint but nothing happened after i touched it) it would go a long way.
Good submission! just needs to adjustments for player feel.